Use when creating tiles that can be passed only from a defined direction. Switch to the editing mode where you can set the direction from where tile can be entered. Those which have a can also be entered, however this is for when hiding characters behind buildings (only possible in all other tabs except ). Tiles marked with a can be entered, ones marked with an cannot be entered. Switch to the editing mode where you can set whether a tile can be entered or not. You can change these parameter values by clicking the tile. Marks representing the parameter values in the current settings editing mode will be displayed on top of each tile.
The tiles for the images specified in through in the section will be displayed in order. You can switch the images displayed by clicking tabs through at the bottom. The image used for a tileset in will be displayed. An image's contents will be displayed in the on the right. Specify the file you want to use for each type (Sets A through E) in the window that is displayed when you press the button for each type. This primarily influences the treatment of special specifications of lower tiles and battlebacks.īasically, choose for tiles which represent the overworld like the ocean and land, and for all other situations. This property is just used in the editor (does not affect the game).